Electronic Arts are shutting down their Visceral Games studio, EA vice president Patrick Söderlund has announced.
The studio, which was founded in 1998 as Redwood Shores and later became Visceral Games in 2009, is best known for Battlefield Hardline, Dante’s Inferno and the Dead Space series.
“Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA,” Söderlund said.
Whilst the future of the team has been thrown into uncertainty, the statement shed light on the future of their current project. Visceral Games have been working on a Star Wars universe game since 2013, and the announcement will be significantly changing the direction of the project from a Naughty Dog style story-based, linear adventure to “a broader experience that allows for more variety and player agency.”
It also means that the game, set for a 2019 release, will be delayed indefinitely whilst the project is handed over to another team.
“A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project,” Söderlund said, though there are no specifics. The EA vice president didn’t mention the game’s writing in the statement, which was previously worked on by former Naughty Dog creative director Amy Hennig and Todd Stashwick.